Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Sunday, March 28, 2010

Ice age macbook

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Monday, February 15, 2010

Adobe Prepares for a World without Apple's Blessing

Today at the Mobile World Congress 2010, Adobe announced several initiatives designed to cement their company's relevance in a world where Apple, one of the top smartphone players, has banned Adobe software from inclusion on all mobile devices including the iPhone, iPod Touch and the soon-to-launch iPad. Without Adobe's Flash runtime, thousands of websites don't work, streaming videos won't play and a number of online casual games are broken. Apple, of course, is fine with this, having worked around the issue thanks to the 150,000+ iPhone applications that deliver the same functionality...although sometimes for a fee.

Adobe, meanwhile, is focusing on the other up-and-coming smartphone platform, Google's Android OS, with the launch of their 'AIR for Android' offering. With this and the newly announced Flash Player 10.1, wannabe mobile developers don't need to learn specialized code, but can instead leverage their existing development skills to build Flash and AIR-based applications. They can then have those apps run anywhere: PCs, Macs, Linux and mobile...including, surprisingly, the iPhone.


AIR for Android

The AIR for Android development platform allows designers and developers to use their existing skills in coding for AIR on the desktop to build standalone applications that run on the mobile Android operating system, found on devices like the Droid, the myTouch 3G, and the G1. With AIR, developers can include mobile-specific functionality in their devices including multi-touch, accelerometer input, GPS, screen orientation and gestures.

Already, Adobe has several developers on board. A company blog post today shows a selection of some of the first AIR-built Android apps, all games, including iTunes App Store classics like Alchemist, FickleBlox, Gridshock, Chroma Circuit, Red Hood, South Park Avatar Creator and Su (iTunes links).





Flash 10.1



In addition to the AIR for Android announcement, Adobe also debuted the Flash Platform 10.1 beta, now available to developers and content providers worldwide. With Flash, developers can not only build mobile applications for Android, but can build apps that run anywhere: desktops, laptops, netbooks and smartphones. All the major smartphone players (save one) will support Flash, including Android, RIM BlackBerry, Symbian, Palm's webOS and Windows Mobile. It will now also be available on LiMo devices, an independent and open smartphone platform with a Linux-based operating system at its core.


Flash isn't just about the apps, either. It's also used for website content display and HD videos, like those found on the popular U.S. TV portal, Hulu. Sling Media, makers of the Slingbox hardware, devices that let you watch live TV playing in one location on a remote receiver, also use Flash as part of their three-screen solution which delivers video to TVs, laptops, and mobile devices.


Flash for iPhone: the Workaround



Despite all the announcements, which lay solid ground for Adobe's continued relevance and importance in the ever-changing mobile world, the company has not forgotten about Apple. Although sour grapes could have easily had the company turn their back to the popular iPhone OS platform, Adobe did just the opposite: they made it easy for their developers to build for iPhone too. Using the Packager for iPhone software, announced previously at Adobe MAX 2009, developers can export Flash code as iPhone apps.


With these tools, developers can essentially write once and deploy anywhere - as AIR or Flash creations for the desktop or mobile web or as apps for any mobile device including Android or iPhone.


Will Apple Cave?



Apple's standoff against Flash has gained more public exposure with the recent announcement of the Apple iPad. Even consumers who don't pay careful attention to technology news will soon discover the iPad's shortcomings when iPad-launched websites don't include streaming video, content doesn't display as expected and video portals like Hulu are inaccessible.


While purists may feel the same as Apple CEO Steve Jobs when it comes to Flash's expulsion from the iPhone/iPad platform, (notably that it's 'buggy' and will soon be replaced by HTML5, an upcoming standard that can provide streaming video, too), the reality is that the new HTML5-enabled web won't be built overnight. In the meantime, developers and consumers alike want solutions for the content they expect to access when mobile - that being the web, the whole web, the fully functioning web. It's here that Adobe intends to deliver. Their goal is to have every platform but Apple supporting native Flash and AIR, while still supporting iPhone through a workaround. Will Apple eventually concede to this power play where everyone supports Flash but them? It's impossible to tell, but Adobe certainly isn't afraid to lay the pressure on thick. Read more...

MeeGo: A New Linux OS to Fight iPhone, iPad and More

Nokia and Intel have just announced the creation of MeeGo, a new Linux-based operating system designed for portable devices including netbooks and smartphones as well as other non-desktop platforms like connected TVs and vehicles. The new OS is a combination of Nokia's Maemo and Intel's Moblin, both Linux-based computing environments. This partnership is notable not just for combining two different Linux platforms under one roof, but for its cross-platform support of both Intel and ARM chips, the latter currently popular in mobile devices like Apple's iPhone thanks to its low power consumption needs.

The MeeGo operating system is designed to let developers write once and then deploy to a number of hardware platforms including everything from smartphones to netbooks and more, a popular strategy these days in an increasingly fragmented mobile world. The same strategy has also been recently embraced by Adobe, who now lets their developers write once and then deploy their Flash apps to any operating system, both desktop and laptop-based or mobile.

Applications that previously worked on Maemo or Moblin will work on the new MeeGo OS, too, say the companies. Also, the new platform is not intended to replace Nokia's own Symbian OS, Nokia assures. Instead, using the Qt application and UI framework, developers can deploy apps to both MeeGo and other platforms, including Symbian. The resulting applications will then be marketed through Nokia's Ovi Store, for all MeeGo and Symbian-based Nokia devices while Intel's AppUp Center will handle the marketing of apps for Intel-based MeeGo devices.


Open Source vs. iPhone OS...and More



Both companies are positioning the new OS an open source alternative to the iPhone App Store model. Although they don't come out and directly call out the popular Apple iPhone OS by name, they hint at it by stating that with MeeGo, people 'are not locked into one kind of device or those from any individual manufacturer.'


Both companies are also preparing for a new range of tablet devices that will compete against the trail-blazing iPad. In an interview with CNet, Renee J. James, a senior vice president at Intel, affirms that 'this kind of operating environment is targeted very well for a tablet-style device.'


However, the platform isn't meant to just compete with Apple products. It will also go up against the upcoming netbook OS from Google, Chrome OS, as well as mobile, tablet, and in-car OS's from other vendors, including Microsoft.


MeeGo will arrive in the second quarter of 2010 with products becoming available starting in the third quarter. Read more...

Sunday, February 14, 2010

Daniel Tosh Destroys an iPad

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Apple Logo Art



























































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Saturday, February 13, 2010

فضای کار مرتب و جذاب

اگر از مطلب فوق لذت برده اید آنرا با دوستان خود به اشتراک بگذارید
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